AR + GPS Location
3.0.0
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Apply to a GameObject to place it at a specified geographic location. More...
Classes | |
class | LocationSettingsData |
class | ObjectUpdatedEvent |
class | PlaceAtOptions |
class | StateData |
Public Member Functions | |
void | Restart () |
void | UpdatePosition (Location deviceLocation, bool forceUpdate=false) |
Static Public Member Functions | |
static GameObject | CreatePlacedInstance (GameObject go, Location location, PlaceAtOptions options, bool useDebugMode=false) |
static PlaceAtLocation | AddPlaceAtComponent (GameObject go, Location location, PlaceAtOptions options, bool useDebugMode=false) |
static GameObject | CreatePlacedInstanceAtWorldPosition (GameObject go, Vector3 worldPosition, PlaceAtOptions options, out Location location, bool useDebugMode=false) |
Public Attributes | |
LocationSettingsData | LocationOptions = new LocationSettingsData() |
PlaceAtOptions | PlacementOptions = new PlaceAtOptions() |
bool | DebugMode |
ObjectUpdatedEvent | ObjectLocationUpdated = new ObjectUpdatedEvent() |
ObjectUpdatedEvent | ObjectPositionUpdated = new ObjectUpdatedEvent() |
double | RawGpsDistance |
bool | UseGroundHeight => state.Location.AltitudeMode == AltitudeMode.GroundRelative |
Properties | |
Location | Location [get, set] |
float | SceneDistance [get] |
bool | Paused [get, set] |
Apply to a GameObject to place it at a specified geographic location.
Definition at line 53 of file PlaceAtLocation.cs.
double ARLocation.PlaceAtLocation.RawGpsDistance |
Definition at line 201 of file PlaceAtLocation.cs.