AR + GPS Location
3.0.0
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Classes | |
class | HotspotSettingsData |
class | OnHotspotActivatedUnityEvent |
class | OnHotspotLeaveUnityEvent |
class | StateData |
Public Types | |
enum | PositionModes { HotspotCenter, CameraPosition } |
Public Member Functions | |
void | Restart () |
Static Public Member Functions | |
static Hotspot | AddHotspotComponent (GameObject go, Location location, HotspotSettingsData settings) |
static GameObject | CreateHotspotGameObject (Location location, HotspotSettingsData settings, string name="GPS Hotspot") |
Public Attributes | |
PlaceAtLocation.LocationSettingsData | LocationSettings = new PlaceAtLocation.LocationSettingsData() |
HotspotSettingsData | HotspotSettings = new HotspotSettingsData() |
bool | DebugMode |
bool | UseOnLeaveHotspotEvent |
OnHotspotActivatedUnityEvent | OnHotspotActivated = new OnHotspotActivatedUnityEvent() |
OnHotspotLeaveUnityEvent | OnHotspotLeave = new OnHotspotLeaveUnityEvent() |
GameObject | Instance => state.Instance |
float | CurrentDistance => (float) currentDistance |
Returns the current user distance to the Hotspot center. More... | |
Properties | |
Location | Location [get, set] |
Definition at line 11 of file Hotspot.cs.
float ARLocation.Hotspot.CurrentDistance => (float) currentDistance |
Returns the current user distance to the Hotspot center.
Definition at line 94 of file Hotspot.cs.