|
AR + GPS Location
3.0.0
|
Classes | |
| class | HotspotSettingsData |
| class | OnHotspotActivatedUnityEvent |
| class | OnHotspotLeaveUnityEvent |
| class | StateData |
Public Types | |
| enum | PositionModes { HotspotCenter, CameraPosition } |
Public Member Functions | |
| void | Restart () |
Static Public Member Functions | |
| static Hotspot | AddHotspotComponent (GameObject go, Location location, HotspotSettingsData settings) |
| static GameObject | CreateHotspotGameObject (Location location, HotspotSettingsData settings, string name="GPS Hotspot") |
Public Attributes | |
| PlaceAtLocation.LocationSettingsData | LocationSettings = new PlaceAtLocation.LocationSettingsData() |
| HotspotSettingsData | HotspotSettings = new HotspotSettingsData() |
| bool | DebugMode |
| bool | UseOnLeaveHotspotEvent |
| OnHotspotActivatedUnityEvent | OnHotspotActivated = new OnHotspotActivatedUnityEvent() |
| OnHotspotLeaveUnityEvent | OnHotspotLeave = new OnHotspotLeaveUnityEvent() |
| GameObject | Instance => state.Instance |
| float | CurrentDistance => (float) currentDistance |
| Returns the current user distance to the Hotspot center. More... | |
Properties | |
| Location | Location [get, set] |
Definition at line 11 of file Hotspot.cs.
| float ARLocation.Hotspot.CurrentDistance => (float) currentDistance |
Returns the current user distance to the Hotspot center.
Definition at line 94 of file Hotspot.cs.