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class | AbstractLocationProvider |
| Abstract location provider. All concrete location provider implementations should derive from this. More...
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class | AndroidMagneticDeclination |
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class | AndroidNativeCompass |
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class | AngleLowPassFilter |
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class | ARLocation |
| This static class loads the global configuration for the AR + GPS Location plugin.
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class | ARLocationConfig |
| This scriptable object holds the global configuration data for the AR + GPS Location plugin. More...
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class | ARLocationConfigInspector |
| Inspector for the ARLocationConfig. This inspector is the main configuration interface for the AR+GPS Location plugin. More...
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class | ARLocationManager |
| This Component manages all positioned GameObjects, synchronizing their world position in the scene with their geographical coordinates. This is done by calculating their position relative to the device's position. More...
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class | ARLocationManagerInspector |
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class | ARLocationOrientation |
| This component should be placed on the "ARLocationRoot" GameObject (which should be a child of the "AR Session Origin") for correctly aligning the coordinate system to the north/east geographical lines. More...
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class | ARLocationOrientationInspector |
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class | ARLocationProvider |
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class | ARLocationProviderInspector |
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class | CatmullRomCurve |
| A catmull-rom curve. More...
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class | CatmullRomSpline |
| A (open-ended) catmull-rom spline, which interpolates a set points by joining catmull-rom curves together. More...
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class | ConditionalPropertyAttribute |
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class | ConditionalPropertyDrawer |
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class | Curve |
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struct | CurvePointData |
| A struct holding a pair of point/tangent values. More...
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struct | DVector2 |
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struct | DVector3 |
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class | GameObjectMenuItems |
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class | GroundHeight |
| This component will change the Y component of the GameObject's position, so that it is set to the level of the nearest detected ground plane. More...
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struct | HeadingReading |
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class | Hotspot |
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interface | ILocationProvider |
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class | Line |
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class | LinearSpline |
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class | Location |
| Represents a geographical location. More...
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class | LocationData |
| Data used to construct a spline passing trough a set of geographical locations. More...
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class | LocationPath |
| Data used to construct a spline passing trough a set of geographical locations. More...
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class | LocationPathInspector |
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class | LocationPropertyData |
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class | LocationPropertyDataDrawer |
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class | LocationProviderOptions |
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struct | LocationReading |
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class | LowPassFilter |
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class | MathUtils |
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class | MockLocationProvider |
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class | MoveAlongPath |
| This component, when attached to a GameObject, makes it traverse a path that interpolates a given set of geographical locations. More...
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class | OverrideAltitudeData |
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class | OverrideAltitudeDataDrawer |
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class | PlaceAlongPath |
| This component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject. More...
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class | PlaceAtLocation |
| Apply to a GameObject to place it at a specified geographic location. More...
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class | PlaceAtLocations |
| This class instantiates a prefab at the given GPS locations. Must be in the ARLocationRoot GameObject with a ARLocatedObjectsManager Component. More...
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class | PrefabDatabase |
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class | RenderPathLine |
| This component renders a LocationPath using a given LineRenderer. More...
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class | Spline |
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class | UnityLocationProvider |
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class | WebMapLoader |
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