AR + GPS Location  3.0.0
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ARLocation.PlaceAlongPath Class Reference

This component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject. More...

Inheritance diagram for ARLocation.PlaceAlongPath:

Public Attributes

LocationPath Path
 The path to place the prefab instances on. More...
 
GameObject Prefab
 The prefab/GameObject to be palced along the path. More...
 
int ObjectCount = 10
 The number of object instances to be placed, excluding the endpoints. That is, the total number of instances is equal to objectCount + 2 More...
 
int SplineSampleSize = 200
 The size of the sample used to calculate the spline. More...
 
PlaceAtLocation.PlaceAtOptions PlacementSettings
 
AltitudeMode AltitudeMode = AltitudeMode.DeviceRelative
 
bool DebugMode
 

Detailed Description

This component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject.

Definition at line 15 of file PlaceAlongPath.cs.

Member Data Documentation

◆ ObjectCount

int ARLocation.PlaceAlongPath.ObjectCount = 10

The number of object instances to be placed, excluding the endpoints. That is, the total number of instances is equal to objectCount + 2

Definition at line 36 of file PlaceAlongPath.cs.

◆ Path

LocationPath ARLocation.PlaceAlongPath.Path

The path to place the prefab instances on.

Definition at line 23 of file PlaceAlongPath.cs.

◆ Prefab

GameObject ARLocation.PlaceAlongPath.Prefab

The prefab/GameObject to be palced along the path.

Definition at line 29 of file PlaceAlongPath.cs.

◆ SplineSampleSize

int ARLocation.PlaceAlongPath.SplineSampleSize = 200

The size of the sample used to calculate the spline.

Definition at line 42 of file PlaceAlongPath.cs.


The documentation for this class was generated from the following file: