AR + GPS Location
3.0.0
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This component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject. More...
Public Attributes | |
LocationPath | Path |
The path to place the prefab instances on. More... | |
GameObject | Prefab |
The prefab/GameObject to be palced along the path. More... | |
int | ObjectCount = 10 |
The number of object instances to be placed, excluding the endpoints. That is, the total number of instances is equal to objectCount + 2 More... | |
int | SplineSampleSize = 200 |
The size of the sample used to calculate the spline. More... | |
PlaceAtLocation.PlaceAtOptions | PlacementSettings |
AltitudeMode | AltitudeMode = AltitudeMode.DeviceRelative |
bool | DebugMode |
This component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject.
Definition at line 15 of file PlaceAlongPath.cs.
int ARLocation.PlaceAlongPath.ObjectCount = 10 |
The number of object instances to be placed, excluding the endpoints. That is, the total number of instances is equal to objectCount + 2
Definition at line 36 of file PlaceAlongPath.cs.
LocationPath ARLocation.PlaceAlongPath.Path |
The path to place the prefab instances on.
Definition at line 23 of file PlaceAlongPath.cs.
GameObject ARLocation.PlaceAlongPath.Prefab |
The prefab/GameObject to be palced along the path.
Definition at line 29 of file PlaceAlongPath.cs.
int ARLocation.PlaceAlongPath.SplineSampleSize = 200 |
The size of the sample used to calculate the spline.
Definition at line 42 of file PlaceAlongPath.cs.