| ▼NARLocation | |
| ▼NSession | |
| CARFoundationSessionManager | |
| CIARSessionManager | |
| ▼NUI | |
| CARTrackingInfo | |
| CDebugDistance | |
| CDebugInfoOverlay | |
| CLoadingBar | |
| CLocationProviderInfo | |
| COrientationInfo | |
| ▼NUtils | |
| CCreatePointOfInterestTextMeshes | |
| CDebugCanvas | |
| CDevCameraController | |
| CFaceCamera | |
| CFadeOutTextMesh | |
| CFollowCameraPosition | |
| CMisc | |
| CMovingAveragePosition | |
| COpenStreetMapOptions | |
| COverpassRequestData | |
| CPOIData | |
| CRotateObject | |
| CSelectScene | |
| CShowHideSelfOnPointerClick | |
| CSingleton | |
| CSmoothMove | |
| CAbstractLocationProvider | Abstract location provider. All concrete location provider implementations should derive from this |
| CAndroidNativeCompass | |
| CAngleLowPassFilter | |
| CARLocationConfig | This scriptable object holds the global configuration data for the AR + GPS Location plugin |
| CARLocationConfigInspector | Inspector for the ARLocationConfig. This inspector is the main configuration interface for the AR+GPS Location plugin |
| CARLocationManager | This Component manages all positioned GameObjects, synchronizing their world position in the scene with their geographical coordinates. This is done by calculating their position relative to the device's position |
| CARLocationManagerInspector | |
| ▼CARLocationOrientation | This component should be placed on the "ARLocationRoot" GameObject (which should be a child of the "AR Session Origin") for correctly aligning the coordinate system to the north/east geographical lines |
| COnBeforeOrientationUpdatedEvent | |
| CARLocationOrientationInspector | |
| ▼CARLocationProvider | |
| CCompassUpdatedUnityEvent | |
| CLocationEnabledUnityEvent | |
| CLocationUpdatedUnityEvent | |
| CARLocationProviderInspector | |
| CCatmullRomCurve | A catmull-rom curve |
| CCatmullRomSpline | A (open-ended) catmull-rom spline, which interpolates a set points by joining catmull-rom curves together |
| CConditionalPropertyAttribute | |
| CConditionalPropertyDrawer | |
| CCurve | |
| CCurvePointData | A struct holding a pair of point/tangent values |
| CDVector2 | |
| CDVector3 | |
| ▼CGroundHeight | This component will change the Y component of the GameObject's position, so that it is set to the level of the nearest detected ground plane |
| CSettingsData | |
| CStateData | |
| CHeadingReading | |
| ▼CHotspot | |
| CHotspotSettingsData | |
| COnHotspotActivatedUnityEvent | |
| COnHotspotLeaveUnityEvent | |
| CStateData | |
| CILocationProvider | |
| CLine | |
| CLinearSpline | |
| CLocation | Represents a geographical location |
| CLocationData | Data used to construct a spline passing trough a set of geographical locations |
| CLocationPath | Data used to construct a spline passing trough a set of geographical locations |
| CLocationPathInspector | |
| CLocationPropertyData | |
| CLocationPropertyDataDrawer | |
| CLocationProviderOptions | |
| CLocationReading | |
| CLowPassFilter | |
| CMockLocationProvider | |
| ▼CMoveAlongPath | This component, when attached to a GameObject, makes it traverse a path that interpolates a given set of geographical locations |
| CPathSettingsData | |
| CPlacementSettingsData | |
| CPlaybackSettingsData | |
| CStateData | |
| COverrideAltitudeData | |
| COverrideAltitudeDataDrawer | |
| CPlaceAlongPath | This component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject |
| ▼CPlaceAtLocation | Apply to a GameObject to place it at a specified geographic location |
| CLocationSettingsData | |
| CObjectUpdatedEvent | |
| CPlaceAtOptions | |
| CStateData | |
| ▼CPlaceAtLocations | This class instantiates a prefab at the given GPS locations. Must be in the ARLocationRoot GameObject with a ARLocatedObjectsManager Component |
| CEntry | |
| ▼CPrefabDatabase | |
| CPrefabDatabaseEntry | |
| CRenderPathLine | This component renders a LocationPath using a given LineRenderer |
| CSpline | |
| CUnityLocationProvider | |
| ▼CWebMapLoader | |
| CDataEntry | |
| CARLocationEditorConfigManager | This is a static class that makes sure that there always is a ARLocationConfig resource for the project |
| CDefineSymbols | Utility class to manage a list of symbol strings |
| CDefineSymbolsManager | Utility class that manages Define Symbols for a given set of build targets |