AR + GPS Location  3.0.0
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NARLocation
 NSession
 CARFoundationSessionManager
 CIARSessionManager
 NUI
 CARTrackingInfo
 CDebugDistance
 CDebugInfoOverlay
 CLoadingBar
 CLocationProviderInfo
 COrientationInfo
 NUtils
 CCreatePointOfInterestTextMeshes
 CDebugCanvas
 CDevCameraController
 CFaceCamera
 CFadeOutTextMesh
 CFollowCameraPosition
 CMisc
 CMovingAveragePosition
 COpenStreetMapOptions
 COverpassRequestData
 CPOIData
 CRotateObject
 CSelectScene
 CShowHideSelfOnPointerClick
 CSingleton
 CSmoothMove
 CAbstractLocationProviderAbstract location provider. All concrete location provider implementations should derive from this
 CAndroidNativeCompass
 CAngleLowPassFilter
 CARLocationConfigThis scriptable object holds the global configuration data for the AR + GPS Location plugin
 CARLocationConfigInspectorInspector for the ARLocationConfig. This inspector is the main configuration interface for the AR+GPS Location plugin
 CARLocationManagerThis Component manages all positioned GameObjects, synchronizing their world position in the scene with their geographical coordinates. This is done by calculating their position relative to the device's position
 CARLocationManagerInspector
 CARLocationOrientationThis component should be placed on the "ARLocationRoot" GameObject (which should be a child of the "AR Session Origin") for correctly aligning the coordinate system to the north/east geographical lines
 COnBeforeOrientationUpdatedEvent
 CARLocationOrientationInspector
 CARLocationProvider
 CCompassUpdatedUnityEvent
 CLocationEnabledUnityEvent
 CLocationUpdatedUnityEvent
 CARLocationProviderInspector
 CCatmullRomCurveA catmull-rom curve
 CCatmullRomSplineA (open-ended) catmull-rom spline, which interpolates a set points by joining catmull-rom curves together
 CConditionalPropertyAttribute
 CConditionalPropertyDrawer
 CCurve
 CCurvePointDataA struct holding a pair of point/tangent values
 CDVector2
 CDVector3
 CGroundHeightThis component will change the Y component of the GameObject's position, so that it is set to the level of the nearest detected ground plane
 CSettingsData
 CStateData
 CHeadingReading
 CHotspot
 CHotspotSettingsData
 COnHotspotActivatedUnityEvent
 COnHotspotLeaveUnityEvent
 CStateData
 CILocationProvider
 CLine
 CLinearSpline
 CLocationRepresents a geographical location
 CLocationDataData used to construct a spline passing trough a set of geographical locations
 CLocationPathData used to construct a spline passing trough a set of geographical locations
 CLocationPathInspector
 CLocationPropertyData
 CLocationPropertyDataDrawer
 CLocationProviderOptions
 CLocationReading
 CLowPassFilter
 CMockLocationProvider
 CMoveAlongPathThis component, when attached to a GameObject, makes it traverse a path that interpolates a given set of geographical locations
 CPathSettingsData
 CPlacementSettingsData
 CPlaybackSettingsData
 CStateData
 COverrideAltitudeData
 COverrideAltitudeDataDrawer
 CPlaceAlongPathThis component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject
 CPlaceAtLocationApply to a GameObject to place it at a specified geographic location
 CLocationSettingsData
 CObjectUpdatedEvent
 CPlaceAtOptions
 CStateData
 CPlaceAtLocationsThis class instantiates a prefab at the given GPS locations. Must be in the ARLocationRoot GameObject with a ARLocatedObjectsManager Component
 CEntry
 CPrefabDatabase
 CPrefabDatabaseEntry
 CRenderPathLineThis component renders a LocationPath using a given LineRenderer
 CSpline
 CUnityLocationProvider
 CWebMapLoader
 CDataEntry
 CARLocationEditorConfigManagerThis is a static class that makes sure that there always is a ARLocationConfig resource for the project
 CDefineSymbolsUtility class to manage a list of symbol strings
 CDefineSymbolsManagerUtility class that manages Define Symbols for a given set of build targets