▼NARLocation | |
▼NSession | |
CARFoundationSessionManager | |
CIARSessionManager | |
▼NUI | |
CARTrackingInfo | |
CDebugDistance | |
CDebugInfoOverlay | |
CLoadingBar | |
CLocationProviderInfo | |
COrientationInfo | |
▼NUtils | |
CCreatePointOfInterestTextMeshes | |
CDebugCanvas | |
CDevCameraController | |
CFaceCamera | |
CFadeOutTextMesh | |
CFollowCameraPosition | |
CMisc | |
CMovingAveragePosition | |
COpenStreetMapOptions | |
COverpassRequestData | |
CPOIData | |
CRotateObject | |
CSelectScene | |
CShowHideSelfOnPointerClick | |
CSingleton | |
CSmoothMove | |
CAbstractLocationProvider | Abstract location provider. All concrete location provider implementations should derive from this |
CAndroidNativeCompass | |
CAngleLowPassFilter | |
CARLocationConfig | This scriptable object holds the global configuration data for the AR + GPS Location plugin |
CARLocationConfigInspector | Inspector for the ARLocationConfig. This inspector is the main configuration interface for the AR+GPS Location plugin |
CARLocationManager | This Component manages all positioned GameObjects, synchronizing their world position in the scene with their geographical coordinates. This is done by calculating their position relative to the device's position |
CARLocationManagerInspector | |
▼CARLocationOrientation | This component should be placed on the "ARLocationRoot" GameObject (which should be a child of the "AR Session Origin") for correctly aligning the coordinate system to the north/east geographical lines |
COnBeforeOrientationUpdatedEvent | |
CARLocationOrientationInspector | |
▼CARLocationProvider | |
CCompassUpdatedUnityEvent | |
CLocationEnabledUnityEvent | |
CLocationUpdatedUnityEvent | |
CARLocationProviderInspector | |
CCatmullRomCurve | A catmull-rom curve |
CCatmullRomSpline | A (open-ended) catmull-rom spline, which interpolates a set points by joining catmull-rom curves together |
CConditionalPropertyAttribute | |
CConditionalPropertyDrawer | |
CCurve | |
CCurvePointData | A struct holding a pair of point/tangent values |
CDVector2 | |
CDVector3 | |
▼CGroundHeight | This component will change the Y component of the GameObject's position, so that it is set to the level of the nearest detected ground plane |
CSettingsData | |
CStateData | |
CHeadingReading | |
▼CHotspot | |
CHotspotSettingsData | |
COnHotspotActivatedUnityEvent | |
COnHotspotLeaveUnityEvent | |
CStateData | |
CILocationProvider | |
CLine | |
CLinearSpline | |
CLocation | Represents a geographical location |
CLocationData | Data used to construct a spline passing trough a set of geographical locations |
CLocationPath | Data used to construct a spline passing trough a set of geographical locations |
CLocationPathInspector | |
CLocationPropertyData | |
CLocationPropertyDataDrawer | |
CLocationProviderOptions | |
CLocationReading | |
CLowPassFilter | |
CMockLocationProvider | |
▼CMoveAlongPath | This component, when attached to a GameObject, makes it traverse a path that interpolates a given set of geographical locations |
CPathSettingsData | |
CPlacementSettingsData | |
CPlaybackSettingsData | |
CStateData | |
COverrideAltitudeData | |
COverrideAltitudeDataDrawer | |
CPlaceAlongPath | This component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject |
▼CPlaceAtLocation | Apply to a GameObject to place it at a specified geographic location |
CLocationSettingsData | |
CObjectUpdatedEvent | |
CPlaceAtOptions | |
CStateData | |
▼CPlaceAtLocations | This class instantiates a prefab at the given GPS locations. Must be in the ARLocationRoot GameObject with a ARLocatedObjectsManager Component |
CEntry | |
▼CPrefabDatabase | |
CPrefabDatabaseEntry | |
CRenderPathLine | This component renders a LocationPath using a given LineRenderer |
CSpline | |
CUnityLocationProvider | |
▼CWebMapLoader | |
CDataEntry | |
CARLocationEditorConfigManager | This is a static class that makes sure that there always is a ARLocationConfig resource for the project |
CDefineSymbols | Utility class to manage a list of symbol strings |
CDefineSymbolsManager | Utility class that manages Define Symbols for a given set of build targets |