CARLocation.AndroidNativeCompass | |
CARLocation.AngleLowPassFilter | |
CARLocationEditorConfigManager | This is a static class that makes sure that there always is a ARLocationConfig resource for the project |
►CARLocation.Curve | |
CARLocation.CatmullRomCurve | A catmull-rom curve |
CARLocation.Line | |
CARLocation.CurvePointData | A struct holding a pair of point/tangent values |
CARLocation.WebMapLoader.DataEntry | |
CDefineSymbols | Utility class to manage a list of symbol strings |
CDefineSymbolsManager | Utility class that manages Define Symbols for a given set of build targets |
CARLocation.DVector2 | |
CARLocation.DVector3 | |
►CEditor | |
CARLocation.ARLocationConfigInspector | Inspector for the ARLocationConfig. This inspector is the main configuration interface for the AR+GPS Location plugin |
CARLocation.ARLocationManagerInspector | |
CARLocation.ARLocationOrientationInspector | |
CARLocation.ARLocationProviderInspector | |
CARLocation.LocationPathInspector | |
CARLocation.PlaceAtLocations.Entry | |
CARLocation.HeadingReading | |
CARLocation.Hotspot.HotspotSettingsData | |
►CARLocation.Session.IARSessionManager | |
CARLocation.Session.ARFoundationSessionManager | |
►CARLocation.ILocationProvider | |
►CARLocation.AbstractLocationProvider | Abstract location provider. All concrete location provider implementations should derive from this |
CARLocation.MockLocationProvider | |
CARLocation.UnityLocationProvider | |
CARLocation.Location | Represents a geographical location |
CARLocation.LocationPropertyData | |
CARLocation.LocationProviderOptions | |
CARLocation.LocationReading | |
CARLocation.PlaceAtLocation.LocationSettingsData | |
CARLocation.LowPassFilter | |
CARLocation.Utils.Misc | |
►CMonoBehaviour | |
CARLocation.GroundHeight | This component will change the Y component of the GameObject's position, so that it is set to the level of the nearest detected ground plane |
CARLocation.Hotspot | |
CARLocation.MoveAlongPath | This component, when attached to a GameObject, makes it traverse a path that interpolates a given set of geographical locations |
CARLocation.PlaceAlongPath | This component places instances of a given prefab/GameObject along equally spaced positions in a LocationPath. Should be placed in the ARLocationRoot GameObject |
CARLocation.PlaceAtLocation | Apply to a GameObject to place it at a specified geographic location |
CARLocation.PlaceAtLocations | This class instantiates a prefab at the given GPS locations. Must be in the ARLocationRoot GameObject with a ARLocatedObjectsManager Component |
CARLocation.RenderPathLine | This component renders a LocationPath using a given LineRenderer |
CARLocation.UI.ARTrackingInfo | |
CARLocation.UI.DebugDistance | |
CARLocation.UI.DebugInfoOverlay | |
CARLocation.UI.LoadingBar | |
CARLocation.UI.LocationProviderInfo | |
CARLocation.UI.OrientationInfo | |
CARLocation.Utils.CreatePointOfInterestTextMeshes | |
CARLocation.Utils.DebugCanvas | |
CARLocation.Utils.DevCameraController | |
CARLocation.Utils.FaceCamera | |
CARLocation.Utils.FadeOutTextMesh | |
CARLocation.Utils.FollowCameraPosition | |
CARLocation.Utils.RotateObject | |
CARLocation.Utils.SelectScene | |
CARLocation.Utils.ShowHideSelfOnPointerClick | |
CARLocation.Utils.Singleton< T > | |
CARLocation.Utils.SmoothMove | |
CARLocation.WebMapLoader | |
CARLocation.Utils.MovingAveragePosition | |
CARLocation.Utils.OpenStreetMapOptions | |
CARLocation.Utils.OverpassRequestData | |
CARLocation.OverrideAltitudeData | |
CARLocation.MoveAlongPath.PathSettingsData | |
CARLocation.PlaceAtLocation.PlaceAtOptions | |
CARLocation.MoveAlongPath.PlacementSettingsData | |
CARLocation.MoveAlongPath.PlaybackSettingsData | |
CARLocation.Utils.POIData | |
CARLocation.PrefabDatabase.PrefabDatabaseEntry | |
►CPropertyAttribute | |
CARLocation.ConditionalPropertyAttribute | |
►CPropertyDrawer | |
CARLocation.ConditionalPropertyDrawer | |
CARLocation.LocationPropertyDataDrawer | |
CARLocation.OverrideAltitudeDataDrawer | |
►CScriptableObject | |
CARLocation.ARLocationConfig | This scriptable object holds the global configuration data for the AR + GPS Location plugin |
CARLocation.LocationData | Data used to construct a spline passing trough a set of geographical locations |
CARLocation.LocationPath | Data used to construct a spline passing trough a set of geographical locations |
CARLocation.PrefabDatabase | |
CARLocation.GroundHeight.SettingsData | |
►CARLocation.Utils.Singleton< ARLocationManager > | |
CARLocation.ARLocationManager | This Component manages all positioned GameObjects, synchronizing their world position in the scene with their geographical coordinates. This is done by calculating their position relative to the device's position |
►CARLocation.Utils.Singleton< ARLocationOrientation > | |
CARLocation.ARLocationOrientation | This component should be placed on the "ARLocationRoot" GameObject (which should be a child of the "AR Session Origin") for correctly aligning the coordinate system to the north/east geographical lines |
►CARLocation.Utils.Singleton< ARLocationProvider > | |
CARLocation.ARLocationProvider | |
►CARLocation.Spline | |
CARLocation.CatmullRomSpline | A (open-ended) catmull-rom spline, which interpolates a set points by joining catmull-rom curves together |
CARLocation.LinearSpline | |
CARLocation.MoveAlongPath.StateData | |
CARLocation.GroundHeight.StateData | |
CARLocation.PlaceAtLocation.StateData | |
CARLocation.Hotspot.StateData | |
►CUnityEvent | |
CARLocation.ARLocationOrientation.OnBeforeOrientationUpdatedEvent | |
CARLocation.ARLocationProvider.CompassUpdatedUnityEvent | |
CARLocation.ARLocationProvider.LocationEnabledUnityEvent | |
CARLocation.ARLocationProvider.LocationUpdatedUnityEvent | |
CARLocation.Hotspot.OnHotspotActivatedUnityEvent | |
CARLocation.Hotspot.OnHotspotLeaveUnityEvent | |
CARLocation.PlaceAtLocation.ObjectUpdatedEvent | |