AR + GPS Location
3.0.0
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This is the complete list of members for ARLocation.PlaceAtLocation, including all inherited members.
AddPlaceAtComponent(GameObject go, Location location, PlaceAtOptions options, bool useDebugMode=false) (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | static |
CreatePlacedInstance(GameObject go, Location location, PlaceAtOptions options, bool useDebugMode=false) (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | static |
CreatePlacedInstanceAtWorldPosition(GameObject go, Vector3 worldPosition, PlaceAtOptions options, out Location location, bool useDebugMode=false) (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | static |
DebugMode (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
Location (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
LocationOptions (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
ObjectLocationUpdated (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
ObjectPositionUpdated (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
Paused (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
PlacementOptions (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
RawGpsDistance (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
Restart() (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
SceneDistance (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
UpdatePosition(Location deviceLocation, bool forceUpdate=false) (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation | |
UseGroundHeight (defined in ARLocation.PlaceAtLocation) | ARLocation.PlaceAtLocation |