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AR + GPS Location
3.0.0
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This component will change the Y component of the GameObject's position, so that it is set to the level of the nearest detected ground plane. More...
Classes | |
| class | SettingsData |
| class | StateData |
Public Member Functions | |
| void | Update () |
Public Attributes | |
| float | CurrentGroundY => state.CurrentGroundY |
| SettingsData | Settings = new SettingsData() |
This component will change the Y component of the GameObject's position, so that it is set to the level of the nearest detected ground plane.
Definition at line 23 of file GroundHeight.cs.