AR + GPS Location
3.0.0
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This component, when attached to a GameObject, makes it traverse a path that interpolates a given set of geographical locations. More...
Classes | |
class | PathSettingsData |
class | PlacementSettingsData |
class | PlaybackSettingsData |
class | StateData |
Public Member Functions | |
void | SetLocationPath (LocationPath path) |
Change the LocationPath the GameObject will traverse. More... | |
void | Restart () |
void | Play () |
Starts playing or resumes the playback. More... | |
void | GoTo (float t) |
Moves the object to the spline point corresponding to the given parameter. More... | |
void | Pause () |
Pauses the movement along the path. More... | |
void | Stop () |
Stops the movement along the path. More... | |
Public Attributes | |
PathSettingsData | PathSettings = new PathSettingsData() |
PlaybackSettingsData | PlaybackSettings = new PlaybackSettingsData() |
PlacementSettingsData | PlacementSettings = new PlacementSettingsData() |
bool | DebugMode |
Properties | |
float | Speed [get, set] |
This component, when attached to a GameObject, makes it traverse a path that interpolates a given set of geographical locations.
Definition at line 17 of file MoveAlongPath.cs.
void ARLocation.MoveAlongPath.GoTo | ( | float | t | ) |
Moves the object to the spline point corresponding to the given parameter.
t | Between 0 and 1 |
Definition at line 226 of file MoveAlongPath.cs.
void ARLocation.MoveAlongPath.Pause | ( | ) |
Pauses the movement along the path.
Definition at line 234 of file MoveAlongPath.cs.
void ARLocation.MoveAlongPath.Play | ( | ) |
Starts playing or resumes the playback.
Definition at line 216 of file MoveAlongPath.cs.
void ARLocation.MoveAlongPath.SetLocationPath | ( | LocationPath | path | ) |
Change the LocationPath
the GameObject will traverse.
path |
Definition at line 129 of file MoveAlongPath.cs.
void ARLocation.MoveAlongPath.Stop | ( | ) |
Stops the movement along the path.
Definition at line 242 of file MoveAlongPath.cs.