2 using UnityEngine.Serialization;
10 [CreateAssetMenu(fileName =
"AR Location Data", menuName =
"AR+GPS/Location")]
16 [FormerlySerializedAs(
"location")] [Tooltip(
"The geographical locations that the path will interpolate.")]
20 var data = CreateInstance<LocationData>();
21 data.Location = location;
26 public override string ToString()