2 using UnityEngine.Serialization;
10 [CreateAssetMenu(fileName =
"AR Location Path", menuName =
"AR+GPS/Path")]
16 [FormerlySerializedAs(
"locations")] [Tooltip(
"The geographical locations that the path will interpolate.")]
19 [FormerlySerializedAs(
"splineType")] [Tooltip(
"The type of the spline used")]
20 public SplineType SplineType = SplineType.CatmullromSpline;
25 [FormerlySerializedAs(
"alpha")] [Tooltip(
"The path's alpha/tension factor.")]