AR + GPS Location
3.0.0
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AR + GPS Location
3.5.1
Unity AR+GPS Location
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ARLocation
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Editor
ARLocationConfigInspector.cs
ARLocationEditorConfigManager.cs
ARLocationManagerInspector.cs
ARLocationOrientationInspector.cs
ARLocationProviderInspector.cs
ConditionalPropertyDrawer.cs
DefineSymbols.cs
DefineSymbolsManager.cs
GameObjectMenuItems.cs
LocationPathInspector.cs
LocationPropertyDataDrawer.cs
OverrideAltitudeDataDrawer.cs
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Scripts
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ARLocationProviderInspector.cs
1
using
UnityEngine;
2
using
UnityEditor;
3
4
namespace
ARLocation
5
{
6
[CustomEditor(typeof(ARLocationProvider))]
7
public
class
ARLocationProviderInspector
: Editor
8
{
9
public
override
void
OnInspectorGUI()
10
{
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DrawDefaultInspector();
12
13
if
(GUILayout.Button(
"Open AR+GPS Location configuration"
))
14
{
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Selection.activeObject = Resources.Load<
ARLocationConfig
>(
"ARLocationConfig"
);
16
}
17
}
18
}
19
}
ARLocation.ARLocationProviderInspector
Definition:
ARLocationProviderInspector.cs:8
ARLocation.ARLocationConfig
This scriptable object holds the global configuration data for the AR + GPS Location plugin.
Definition:
ARLocationConfig.cs:12
ARLocation
Definition:
ARLocationConfigInspector.cs:7
Assets
ARLocation
Editor
ARLocationProviderInspector.cs
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