Unity AR+GPS Location
AR+GPS Location package brings the ability to position 3D objects in
real-world geographical locations via their GPS coordinates using Unity and
Augmented-Reality. It supports both Unity's
AR Foundation and
It works by mixing both GPS data and the AR tracking done by
AR Foundation or
Check the full documentation for the asset here.
- Place 3D Objects in geographical positions defined by their latitude, longitude and altitude.
- AR Hotspots that are activated when the user is near a given location.
- Place 3D Text markers on real-world points of interest (example using OpenStreetmaps is included.)
- Smooth movements on device location and heading updates.
- Move objects or place them along paths (Catmull-rom splines) on the map.
- Augmented reality floor shadows.
- General purpose Catmull-rom curves and splines.
- For AR Foundation, a iOS device with ARKit support, or a Android device with ARCore support (see the AR Core device list here).
- For Vuforia, a device with ground plane support (see the list of devices here)
- The device must have functioning magnetic and GPS sensors.
- For better performance, a working gyroscope is also recommended.
- Altitude information is usually very imprecise so, currently, it's best to use heights relative to the device position or relative to detected ground planes.
- Landscape mode does not work well on may Android devices, due to a problem with tilt-compensation on the magnetic sensor data.
- There are limits due to the GPS precision. So, on good conditions precision can range from 2 to 5 meters, and on bad conditions from 10 to 20meters.
- Does not work well on indoors.
For bug reports and questions please use this link.
If you need further help, contact me via e-mail at email@example.com.
Copyright © 2018-2020 Daniel Fortes.